}
void
-Kugelblitz::activate()
+Kugelblitz::initialize()
{
physic.set_velocity_y(300);
physic.set_velocity_x(-20); //fall a little to the left
{
if (!dying) {
sprite->set_action("pop");
- lifetime.start(0.2);
+ lifetime.start(0.2f);
dying = true;
}
else remove_me();