+// $Id$
+//
+// SuperTux
+// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
#include <config.h>
-#include "jumpy.h"
+#include "jumpy.hpp"
static const float JUMPSPEED=600;
+static const float JUMPY_MID_TOLERANCE=4;
+static const float JUMPY_LOW_TOLERANCE=2;
Jumpy::Jumpy(const lisp::Lisp& reader)
+ : groundhit_pos_set(false)
{
reader.get("x", start_position.x);
reader.get("y", start_position.y);
bbox.set_size(31.8, 31.8);
- sprite = sprite_manager->create("jumpy");
+ sprite = sprite_manager->create("images/creatures/jumpy/jumpy.sprite");
}
void
{
writer.start_list("jumpy");
- writer.write_float("x", get_pos().x);
- writer.write_float("y", get_pos().y);
+ writer.write_float("x", start_position.x);
+ writer.write_float("y", start_position.y);
writer.end_list("jumpy");
}
{
// hit floor?
if(chit.normal.y < -.5) {
+ if (!groundhit_pos_set)
+ {
+ pos_groundhit = get_pos();
+ groundhit_pos_set = true;
+ }
+
physic.set_velocity_y(JUMPSPEED);
+ // TODO create a nice sound for this...
+ //sound_manager->play("sounds/skid.wav");
} else if(chit.normal.y < .5) { // bumped on roof
physic.set_velocity_y(0);
}
return CONTINUE;
}
+
+void
+Jumpy::active_update(float elapsed_time)
+{
+ BadGuy::active_update(elapsed_time);
+
+ Player* player = this->get_nearest_player();
+ if (player)
+ {
+ dir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT;
+ }
+
+ if (!groundhit_pos_set)
+ {
+ sprite->set_action(dir == LEFT ? "left-middle" : "right-middle");
+ return;
+ }
+
+ if ( get_pos().y < (pos_groundhit.y - JUMPY_MID_TOLERANCE ) )
+ sprite->set_action(dir == LEFT ? "left-up" : "right-up");
+ else if ( get_pos().y >= (pos_groundhit.y - JUMPY_MID_TOLERANCE) &&
+ get_pos().y < (pos_groundhit.y - JUMPY_LOW_TOLERANCE) )
+ sprite->set_action(dir == LEFT ? "left-middle" : "right-middle");
+ else
+ sprite->set_action(dir == LEFT ? "left-down" : "right-down");
+}
+
+IMPLEMENT_FACTORY(Jumpy, "jumpy")