-#include <config.h>
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include "jumpy.h"
+#include "badguy/jumpy.hpp"
-static const float JUMPSPEED=600;
+#include "object/player.hpp"
+#include "sprite/sprite.hpp"
+#include "supertux/object_factory.hpp"
-Jumpy::Jumpy(const lisp::Lisp& reader)
-{
- reader.get("x", start_position.x);
- reader.get("y", start_position.y);
- bbox.set_size(31.8, 31.8);
- sprite = sprite_manager->create("jumpy");
-}
+static const float JUMPSPEED=-600;
+static const float JUMPY_MID_TOLERANCE=4;
+static const float JUMPY_LOW_TOLERANCE=2;
-void
-Jumpy::write(lisp::Writer& writer)
+Jumpy::Jumpy(const Reader& reader) :
+ BadGuy(reader, "images/creatures/snowjumpy/snowjumpy.sprite"),
+ pos_groundhit(),
+ groundhit_pos_set(false)
{
- writer.start_list("jumpy");
-
- writer.write_float("x", start_position.x);
- writer.write_float("y", start_position.y);
-
- writer.end_list("jumpy");
+ // TODO create a nice sound for this...
+ //sound_manager->preload("sounds/skid.wav");
}
-HitResponse
-Jumpy::collision_solid(GameObject& , const CollisionHit& chit)
+void
+Jumpy::collision_solid(const CollisionHit& chit)
{
- return hit(chit);
+ hit(chit);
}
HitResponse
HitResponse
Jumpy::hit(const CollisionHit& chit)
{
- // hit floor?
- if(chit.normal.y < -.5) {
- physic.set_velocity_y(JUMPSPEED);
- } else if(chit.normal.y < .5) { // bumped on roof
+ if(chit.bottom) {
+ if (!groundhit_pos_set)
+ {
+ pos_groundhit = get_pos();
+ groundhit_pos_set = true;
+ }
+
+ physic.set_velocity_y((frozen || get_state() == STATE_FALLING) ? 0 : JUMPSPEED);
+ // TODO create a nice sound for this...
+ //sound_manager->play("sounds/skid.wav");
+ } else if(chit.top) {
physic.set_velocity_y(0);
}
}
void
-Jumpy::active_action(float elapsed_time)
+Jumpy::active_update(float elapsed_time)
{
- BadGuy::active_action(elapsed_time);
-
- dir = Sector::current()->player->get_pos().x > get_pos().x
- ? RIGHT : LEFT;
- //FIXME: add middle and up here
- sprite->set_action(dir == LEFT ? "left-down" : "right-down");
+ BadGuy::active_update(elapsed_time);
+
+ if(frozen)
+ return;
+
+ Player* player = this->get_nearest_player();
+ if (player)
+ {
+ dir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT;
+ }
+
+ if (!groundhit_pos_set)
+ {
+ sprite->set_action(dir == LEFT ? "left-middle" : "right-middle");
+ return;
+ }
+
+ if ( get_pos().y < (pos_groundhit.y - JUMPY_MID_TOLERANCE ) )
+ sprite->set_action(dir == LEFT ? "left-up" : "right-up");
+ else if ( get_pos().y >= (pos_groundhit.y - JUMPY_MID_TOLERANCE) &&
+ get_pos().y < (pos_groundhit.y - JUMPY_LOW_TOLERANCE) )
+ sprite->set_action(dir == LEFT ? "left-middle" : "right-middle");
+ else
+ sprite->set_action(dir == LEFT ? "left-down" : "right-down");
}
-IMPLEMENT_FACTORY(Jumpy, "jumpy")
+void
+Jumpy::freeze()
+{
+ BadGuy::freeze();
+ physic.set_velocity_y(std::max(0.0f, physic.get_velocity_y()));
+ sprite->set_action(dir == LEFT ? "left-iced" : "right-iced");
+}
+
+bool
+Jumpy::is_freezable() const
+{
+ return true;
+}
+
+IMPLEMENT_FACTORY(Jumpy, "jumpy");
+
+/* EOF */