static const float JUMPSPEED=600;
-Jumpy::Jumpy(LispReader& reader)
+Jumpy::Jumpy(const lisp::Lisp& reader)
{
- reader.read_float("x", start_position.x);
- reader.read_float("y", start_position.y);
+ reader.get("x", start_position.x);
+ reader.get("y", start_position.y);
bbox.set_size(31.8, 31.8);
sprite = sprite_manager->create("jumpy");
}
void
-Jumpy::write(LispWriter& writer)
+Jumpy::write(lisp::Writer& writer)
{
writer.start_list("jumpy");
- writer.write_float("x", get_pos().x);
- writer.write_float("y", get_pos().y);
+ writer.write_float("x", start_position.x);
+ writer.write_float("y", start_position.y);
writer.end_list("jumpy");
}
HitResponse
-Jumpy::collision_solid(GameObject& , const CollisionHit& hit)
+Jumpy::collision_solid(GameObject& , const CollisionHit& chit)
+{
+ return hit(chit);
+}
+
+HitResponse
+Jumpy::collision_badguy(BadGuy& , const CollisionHit& chit)
+{
+ return hit(chit);
+}
+
+HitResponse
+Jumpy::hit(const CollisionHit& chit)
{
// hit floor?
- if(hit.normal.y < -.5) {
+ if(chit.normal.y < -.5) {
physic.set_velocity_y(JUMPSPEED);
- } else if(hit.normal.y < .5) { // bumped on roof
+ } else if(chit.normal.y < .5) { // bumped on roof
physic.set_velocity_y(0);
}
return CONTINUE;
}
-