#include "jumpy.hpp"
-static const float JUMPSPEED=600;
+static const float JUMPSPEED=-600;
static const float JUMPY_MID_TOLERANCE=4;
static const float JUMPY_LOW_TOLERANCE=2;
Jumpy::Jumpy(const lisp::Lisp& reader)
- : groundhit_pos_set(false)
+ : BadGuy(reader, "images/creatures/snowjumpy/snowjumpy.sprite"), groundhit_pos_set(false)
{
- reader.get("x", start_position.x);
- reader.get("y", start_position.y);
- bbox.set_size(31.8, 31.8);
- sprite = sprite_manager->create("images/creatures/jumpy/jumpy.sprite");
}
void
writer.end_list("jumpy");
}
-HitResponse
-Jumpy::collision_solid(GameObject& , const CollisionHit& chit)
+void
+Jumpy::collision_solid(const CollisionHit& chit)
{
- return hit(chit);
+ hit(chit);
}
HitResponse
HitResponse
Jumpy::hit(const CollisionHit& chit)
{
- // hit floor?
- if(chit.normal.y < -.5) {
+ if(chit.bottom) {
if (!groundhit_pos_set)
{
pos_groundhit = get_pos();
groundhit_pos_set = true;
}
-
- physic.set_velocity_y(JUMPSPEED);
+
+ physic.set_velocity_y(frozen ? 0 : JUMPSPEED);
// TODO create a nice sound for this...
//sound_manager->play("sounds/skid.wav");
- } else if(chit.normal.y < .5) { // bumped on roof
+ } else if(chit.top) {
physic.set_velocity_y(0);
}
Jumpy::active_update(float elapsed_time)
{
BadGuy::active_update(elapsed_time);
-
+
+ if(frozen)
+ return;
+
Player* player = this->get_nearest_player();
if (player)
{
dir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT;
}
-
+
if (!groundhit_pos_set)
{
sprite->set_action(dir == LEFT ? "left-middle" : "right-middle");
return;
}
-
+
if ( get_pos().y < (pos_groundhit.y - JUMPY_MID_TOLERANCE ) )
sprite->set_action(dir == LEFT ? "left-up" : "right-up");
else if ( get_pos().y >= (pos_groundhit.y - JUMPY_MID_TOLERANCE) &&
sprite->set_action(dir == LEFT ? "left-down" : "right-down");
}
+void
+Jumpy::freeze()
+{
+ BadGuy::freeze();
+ physic.set_velocity_y(std::max(0.0f, physic.get_velocity_y()));
+ sprite->set_action(dir == LEFT ? "left-iced" : "right-iced");
+}
+
+bool
+Jumpy::is_freezable() const
+{
+ return true;
+}
+
IMPLEMENT_FACTORY(Jumpy, "jumpy")