Reverted bigger parts of tuxdev patch:
[supertux.git] / src / badguy / jumpy.cpp
index 02ceeb1..012adaa 100644 (file)
@@ -41,10 +41,10 @@ Jumpy::write(lisp::Writer& writer)
   writer.end_list("jumpy");
 }
 
-HitResponse
-Jumpy::collision_solid(GameObject& , const CollisionHit& chit)
+void
+Jumpy::collision_solid(const CollisionHit& chit)
 {
-  return hit(chit);
+  hit(chit);
 }
 
 HitResponse
@@ -56,18 +56,17 @@ Jumpy::collision_badguy(BadGuy& , const CollisionHit& chit)
 HitResponse
 Jumpy::hit(const CollisionHit& chit)
 {
-  // hit floor?
-  if(chit.normal.y < -.5) {
+  if(chit.bottom) {
     if (!groundhit_pos_set)
     {
       pos_groundhit = get_pos();
       groundhit_pos_set = true;
     }
-    
+
     physic.set_velocity_y(JUMPSPEED);
     // TODO create a nice sound for this...
     //sound_manager->play("sounds/skid.wav");
-  } else if(chit.normal.y < .5) { // bumped on roof
+  } else if(chit.top) {
     physic.set_velocity_y(0);
   }
 
@@ -78,19 +77,19 @@ void
 Jumpy::active_update(float elapsed_time)
 {
   BadGuy::active_update(elapsed_time);
-  
+
   Player* player = this->get_nearest_player();
   if (player)
   {
     dir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT;
   }
-    
+
   if (!groundhit_pos_set)
   {
     sprite->set_action(dir == LEFT ? "left-middle" : "right-middle");
     return;
   }
-  
+
   if ( get_pos().y < (pos_groundhit.y - JUMPY_MID_TOLERANCE ) )
     sprite->set_action(dir == LEFT ? "left-up" : "right-up");
   else if ( get_pos().y >= (pos_groundhit.y - JUMPY_MID_TOLERANCE) &&