: WalkingBadguy(reader, "images/creatures/igel/igel.sprite", "walking-left", "walking-right")
{
walk_speed = WALKSPEED;
- max_drop_height = 0;
+ max_drop_height = 16;
}
Igel::Igel(const Vector& pos, Direction d)
: WalkingBadguy(pos, d, "images/creatures/igel/igel.sprite", "walking-left", "walking-right")
{
walk_speed = WALKSPEED;
- max_drop_height = 0;
+ max_drop_height = 16;
}
void
}
bool
-Igel::collision_squished(Player& )
+Igel::collision_squished(GameObject& )
{
// this will hurt
return false;