{
glow_sprite.reset(sprite_manager->create("images/creatures/ghosttree/ghosttree-glow.sprite"));
set_colgroup_active(COLGROUP_TOUCHABLE);
+ sound_manager->preload("sounds/tree_howling.ogg");
+ sound_manager->preload("sounds/tree_suck.ogg");
}
GhostTree::~GhostTree()