{
public:
FlyingSnowBall(const lisp::Lisp& reader);
- FlyingSnowBall(float pos_x, float pos_y);
+ FlyingSnowBall(const Vector& pos);
void activate();
void write(lisp::Writer& writer);
void active_update(float elapsed_time);
- HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
+ void collision_solid(const CollisionHit& hit);
+
+ virtual FlyingSnowBall* clone() const { return new FlyingSnowBall(*this); }
+
protected:
enum FlyingSnowballMode {
FLY_UP,
};
#endif
-