{
public:
FlyingSnowBall(const lisp::Lisp& reader);
- FlyingSnowBall(float pos_x, float pos_y);
+ FlyingSnowBall(const Vector& pos);
void activate();
void write(lisp::Writer& writer);
void active_update(float elapsed_time);
- HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
+ void collision_solid(const CollisionHit& hit);
virtual FlyingSnowBall* clone() const { return new FlyingSnowBall(*this); }
FLY_DOWN
};
FlyingSnowballMode mode;
- bool collision_squished(Player& player);
+ bool collision_squished(GameObject& object);
private:
Timer timer;
Timer puff_timer; /**< time until the next smoke puff is spawned */
};
#endif
-