#include "random_generator.hpp"
#include "object/sprite_particle.hpp"
-static const float FLYTIME = 1.0;
-static const float FLYSPEED = 100.0;
+static const float FLYTIME = 1.0f;
+static const float FLYSPEED = -100.0f;
namespace {
- const float PUFF_PROBABILITY = 0.1; /**< chanche of puffs being spawned in the current cycle */
- const float PUFF_INTERVAL_MIN = 0.1; /**< spawn new puff of smoke at most that often */
- const float PUFF_INTERVAL_MAX = 1.1; /**< spawn new puff of smoke at least that often */
+ const float PUFF_PROBABILITY = 0.1f; /**< chanche of puffs being spawned in the current cycle */
+ const float PUFF_INTERVAL_MIN = 0.1f; /**< spawn new puff of smoke at most that often */
+ const float PUFF_INTERVAL_MAX = 1.1f; /**< spawn new puff of smoke at least that often */
}
FlyingSnowBall::FlyingSnowBall(const lisp::Lisp& reader)
+ : BadGuy(reader, "images/creatures/flying_snowball/flying_snowball.sprite")
{
- reader.get("x", start_position.x);
- reader.get("y", start_position.y);
- sprite = sprite_manager->create("images/creatures/flying_snowball/flying_snowball.sprite");
- bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
physic.enable_gravity(false);
}
-FlyingSnowBall::FlyingSnowBall(float pos_x, float pos_y)
+FlyingSnowBall::FlyingSnowBall(const Vector& pos)
+ : BadGuy(pos, "images/creatures/flying_snowball/flying_snowball.sprite")
{
- start_position.x = pos_x;
- start_position.y = pos_y;
- sprite = sprite_manager->create("images/creatures/flying_snowball/flying_snowball.sprite");
- bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
physic.enable_gravity(false);
}
writer.end_list("flyingsnowball");
}
-void
+void
FlyingSnowBall::activate()
{
sprite->set_action(dir == LEFT ? "left" : "right");
}
bool
-FlyingSnowBall::collision_squished(Player& player)
+FlyingSnowBall::collision_squished(GameObject& object)
{
sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
- kill_squished(player);
+ kill_squished(object);
return true;
}
-HitResponse
-FlyingSnowBall::collision_solid(GameObject& , const CollisionHit& hit)
+void
+FlyingSnowBall::collision_solid(const CollisionHit& hit)
{
- if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
+ if(hit.top || hit.bottom) {
physic.set_velocity_y(0);
}
-
- return CONTINUE;
}
void
-FlyingSnowBall::active_update(float elapsed_time)
+FlyingSnowBall::active_update(float elapsed_time)
{
if(timer.check()) {
if(mode == FLY_UP) {
// stop puffing
puff_timer.stop();
-
+
} else if(mode == FLY_DOWN) {
mode = FLY_UP;
physic.set_velocity_y(FLYSPEED);
Vector ppos = bbox.get_middle();
Vector pspeed = Vector(systemRandom.randf(-10, 10), 150);
Vector paccel = Vector(0,0);
- Sector::current()->add_object(new SpriteParticle("images/objects/particles/smoke.sprite", ppos, pspeed, paccel, LAYER_OBJECTS-1));
+ Sector::current()->add_object(new SpriteParticle("images/objects/particles/smoke.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1));
puff_timer.start(systemRandom.randf(PUFF_INTERVAL_MIN, PUFF_INTERVAL_MAX));
}
}