Remove draw_text from renderer.hpp and lightmap.hpp since text drawing is done in...
[supertux.git] / src / badguy / flyingsnowball.cpp
index 517f6b9..a0abf23 100644 (file)
 #include "random_generator.hpp"
 #include "object/sprite_particle.hpp"
 
-static const float FLYTIME = 1.0;
-static const float FLYSPEED = -100.0;
+static const float FLYTIME = 1.0f;
+static const float FLYSPEED = -100.0f;
 
 namespace {
-  const float PUFF_PROBABILITY = 0.1; /**< chanche of puffs being spawned in the current cycle */
-  const float PUFF_INTERVAL_MIN = 0.1; /**< spawn new puff of smoke at most that often */
-  const float PUFF_INTERVAL_MAX = 1.1; /**< spawn new puff of smoke at least that often */
+  const float PUFF_PROBABILITY = 0.1f; /**< chanche of puffs being spawned in the current cycle */
+  const float PUFF_INTERVAL_MIN = 0.1f; /**< spawn new puff of smoke at most that often */
+  const float PUFF_INTERVAL_MAX = 1.1f; /**< spawn new puff of smoke at least that often */
 }
 
 FlyingSnowBall::FlyingSnowBall(const lisp::Lisp& reader)
@@ -68,10 +68,10 @@ FlyingSnowBall::activate()
 }
 
 bool
-FlyingSnowBall::collision_squished(Player& player)
+FlyingSnowBall::collision_squished(GameObject& object)
 {
   sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
-  kill_squished(player);
+  kill_squished(object);
   return true;
 }