#include <config.h>
#include <stdio.h>
-#include "flyingsnowball.h"
+#include "flyingsnowball.hpp"
static const float FLYTIME = 1.0;
static const float FLYSPEED = 100.0;
}
void
-FlyingSnowBall::active_action(float elapsed_time)
+FlyingSnowBall::active_update(float elapsed_time)
{
if(timer.check()) {
if(mode == FLY_UP) {