// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
-
#include <config.h>
+
#include <stdio.h>
#include "flyingsnowball.hpp"
reader.get("x", start_position.x);
reader.get("y", start_position.y);
bbox.set_size(31.8, 31.8);
- sprite = sprite_manager->create("flyingsnowball");
+ sprite = sprite_manager->create("images/creatures/flying_snowball/flying_snowball.sprite");
physic.enable_gravity(false);
}
start_position.x = pos_x;
start_position.y = pos_y;
bbox.set_size(31.8, 31.8);
- sprite = sprite_manager->create("flyingsnowball");
+ sprite = sprite_manager->create("images/creatures/flying_snowball/flying_snowball.sprite");
physic.enable_gravity(false);
}
timer.start(FLYTIME);
}
movement=physic.get_movement(elapsed_time);
- dir= Sector::current()->player->get_pos().x>get_pos().x?RIGHT:LEFT;
- sprite->set_action(dir == LEFT ? "left" : "right");
+
+ Player* player = this->get_nearest_player();
+ if (player) {
+ dir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT;
+ sprite->set_action(dir == LEFT ? "left" : "right");
+ }
}
IMPLEMENT_FACTORY(FlyingSnowBall, "flyingsnowball")