#include <config.h>
-#include "flame.h"
+#include "flame.hpp"
Flame::Flame(const lisp::Lisp& reader)
- : angle(0), radius(100), speed(2)
+ : angle(0), radius(100), speed(2), source(0)
{
reader.get("x", start_position.x);
reader.get("y", start_position.y);
start_position.y + sin(angle) * radius));
bbox.set_size(32, 32);
sprite = sprite_manager->create("flame");
+ countMe = false;
+}
+
+Flame::~Flame()
+{
+ delete source;
}
void
Vector newpos(start_position.x + cos(angle) * radius,
start_position.y + sin(angle) * radius);
movement = newpos - get_pos();
+
+ source->set_position(get_pos());
+}
+
+void
+Flame::activate()
+{
+ delete source;
+ source = sound_manager->create_sound_source("sounds/flame.wav");
+ if(!source) {
+ std::cerr << "Couldn't start flame sound.\n";
+ return;
+ }
+ source->set_position(get_pos());
+ source->set_looping(true);
+ source->set_gain(2.0);
+ source->set_reference_distance(32);
+ source->play();
+}
+
+void
+Flame::deactivate()
+{
+ delete source;
+ source = 0;
}
void