// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
-
#include <config.h>
-#include "flame.h"
+#include "flame.hpp"
+#include "log.hpp"
Flame::Flame(const lisp::Lisp& reader)
- : angle(0), radius(100), speed(2)
+ : angle(0), radius(100), speed(2), source(0)
{
reader.get("x", start_position.x);
reader.get("y", start_position.y);
bbox.set_pos(Vector(start_position.x + cos(angle) * radius,
start_position.y + sin(angle) * radius));
bbox.set_size(32, 32);
- sprite = sprite_manager->create("flame");
+ sprite = sprite_manager->create("images/creatures/flame/flame.sprite");
countMe = false;
}
+Flame::~Flame()
+{
+ delete source;
+}
+
void
Flame::write(lisp::Writer& writer)
{
Vector newpos(start_position.x + cos(angle) * radius,
start_position.y + sin(angle) * radius);
movement = newpos - get_pos();
+
+ if (sound_manager->is_sound_enabled())
+ source->set_position(get_pos());
+}
+
+void
+Flame::activate()
+{
+ if (!sound_manager->is_sound_enabled())
+ return;
+
+ delete source;
+ source = sound_manager->create_sound_source("sounds/flame.wav");
+ if(!source) {
+ log_warning << "Couldn't start flame sound" << std::endl;
+ return;
+ }
+ source->set_position(get_pos());
+ source->set_looping(true);
+ source->set_gain(2.0);
+ source->set_reference_distance(32);
+ source->play();
+}
+
+void
+Flame::deactivate()
+{
+ delete source;
+ source = 0;
}
void