// $Id$
-//
+//
// SuperTux
-// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
#include <config.h>
#include "flame.hpp"
+#include "log.hpp"
+
+static const std::string SOUNDFILE = "sounds/flame.wav";
Flame::Flame(const lisp::Lisp& reader)
- : angle(0), radius(100), speed(2), source(0)
+ : BadGuy(reader, "images/creatures/flame/flame.sprite", LAYER_FLOATINGOBJECTS), angle(0), radius(100), speed(2)
{
- reader.get("x", start_position.x);
- reader.get("y", start_position.y);
reader.get("radius", radius);
reader.get("speed", speed);
bbox.set_pos(Vector(start_position.x + cos(angle) * radius,
start_position.y + sin(angle) * radius));
- bbox.set_size(32, 32);
- sprite = sprite_manager->create("images/creatures/flame.sprite");
countMe = false;
-}
-
-Flame::~Flame()
-{
- delete source;
+ sound_manager->preload(SOUNDFILE);
}
void
start_position.y + sin(angle) * radius);
movement = newpos - get_pos();
- if (sound_manager->is_sound_enabled())
- source->set_position(get_pos());
+ sound_source->set_position(get_pos());
}
void
Flame::activate()
{
- if (!sound_manager->is_sound_enabled())
- return;
+ set_group(COLGROUP_TOUCHABLE);
- delete source;
- source = sound_manager->create_sound_source("sounds/flame.wav");
- if(!source) {
- std::cerr << "Couldn't start flame sound.\n";
- return;
- }
- source->set_position(get_pos());
- source->set_looping(true);
- source->set_gain(2.0);
- source->set_reference_distance(32);
- source->play();
+ sound_source.reset(sound_manager->create_sound_source(SOUNDFILE));
+ sound_source->set_position(get_pos());
+ sound_source->set_looping(true);
+ sound_source->set_gain(2.0);
+ sound_source->set_reference_distance(32);
+ sound_source->play();
}
void
Flame::deactivate()
{
- delete source;
- source = 0;
+ sound_source.reset();
}
void
}
IMPLEMENT_FACTORY(Flame, "flame")
-