static const std::string SOUNDFILE = "sounds/flame.wav";
Flame::Flame(const lisp::Lisp& reader)
- : BadGuy(reader, "images/creatures/flame/flame.sprite", LAYER_FLOATINGOBJECTS), angle(0), radius(100), speed(2), sound_source(0)
+ : BadGuy(reader, "images/creatures/flame/flame.sprite", LAYER_FLOATINGOBJECTS), angle(0), radius(100), speed(2)
{
reader.get("radius", radius);
reader.get("speed", speed);
void
Flame::deactivate()
{
- sound_source.release();
+ sound_source.reset();
}
void
}
IMPLEMENT_FACTORY(Flame, "flame")
-