void
Flame::active_update(float elapsed_time)
{
- angle = fmodf(angle + elapsed_time * speed, 2*M_PI);
+ angle = fmodf(angle + elapsed_time * speed, (float) (2*M_PI));
Vector newpos(start_position.x + cos(angle) * radius,
start_position.y + sin(angle) * radius);
movement = newpos - get_pos();