Dispenser(const lisp::Lisp& reader);
void activate();
+ void deactivate();
void write(lisp::Writer& writer);
void active_update(float elapsed_time);
+ void freeze();
+ void unfreeze();
+ bool is_freezable() const;
+
virtual Dispenser* clone() const { return new Dispenser(*this); }
protected:
- bool collision_squished(Player& player);
+ bool collision_squished(GameObject& object);
void launch_badguy();
float cycle;
std::string badguy;
};
#endif
-