class Dispenser : public BadGuy
{
public:
- Dispenser(LispReader& reader);
+ Dispenser(const lisp::Lisp& reader);
void activate();
- void write(LispWriter& writer);
+ void write(lisp::Writer& writer);
HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
void active_action(float elapsed_time);