else if (type == "rocketlauncher")
spawnpoint = Vector(get_pos().x + (launchdir == LEFT ? -32 : 32), get_pos().y);
- badguy_object = create_object(badguy, Vector(get_pos().x, get_pos().y+32), launchdir);
+ badguy_object = create_object(badguy, spawnpoint, launchdir);
if (badguy_object)
Sector::current()->add_object(badguy_object);