Made Mr_Tree graphic smaller, from 99 to 85 pixels.
[supertux.git] / src / badguy / dispenser.cpp
index b72daae..e22f819 100644 (file)
 //  along with this program; if not, write to the Free Software
 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 //  02111-1307, USA.
-
 #include <config.h>
 
-#include "dispenser.h"
-#include "badguy/bouncing_snowball.h"
-#include "badguy/snowball.h"
-#include "badguy/mrbomb.h"
-#include "badguy/mriceblock.h"
-#include "badguy/mrrocket.h"
-#include "badguy/poisonivy.h"
+#include "dispenser.hpp"
+#include "badguy/bouncing_snowball.hpp"
+#include "badguy/snowball.hpp"
+#include "badguy/mrbomb.hpp"
+#include "badguy/mriceblock.hpp"
+#include "badguy/mrrocket.hpp"
+#include "badguy/poisonivy.hpp"
+#include "badguy/snowsnail.hpp"
+#include "badguy/skullyhop.hpp"
 
 Dispenser::Dispenser(const lisp::Lisp& reader)
 {
@@ -35,11 +36,12 @@ Dispenser::Dispenser(const lisp::Lisp& reader)
   reader.get("cycle", cycle);
   reader.get("badguy", badguy);
   bbox.set_size(32, 32);
-  sprite = sprite_manager->create("dispenser");
+  sprite = sprite_manager->create("images/creatures/dispenser/dispenser.sprite");
   if (badguy == "mrrocket") {
      sprite->set_action(dir == LEFT ? "working-left" : "working-right");
   }
   else {sprite->set_action("dropper");}
+  countMe = false;
 }
 
 void
@@ -74,7 +76,7 @@ Dispenser::collision_squished(Player& player)
 }
 
 void
-Dispenser::active_action(float )
+Dispenser::active_update(float )
 {
   if (dispense_timer.check()) {
     launch_badguy();
@@ -94,22 +96,28 @@ Dispenser::launch_badguy()
     else if (badguy == "bouncingsnowball")
       Sector::current()->add_object(new BouncingSnowball(get_pos().x, get_pos().y+32, dir));
     else if (badguy == "mrbomb")
-      Sector::current()->add_object(new MrBomb(get_pos().x, get_pos().y+32, dir));
+      Sector::current()->add_object(new MrBomb(get_pos().x, get_pos().y+32, dir, false));
     else if (badguy == "mriceblock")
-      Sector::current()->add_object(new MrIceBlock(get_pos().x, get_pos().y+32, dir));
+      Sector::current()->add_object(new MrIceBlock(get_pos().x, get_pos().y+32, dir, false));
+    else if (badguy == "snowsnail")
+      Sector::current()->add_object(new SnowSnail(get_pos().x, get_pos().y+32, dir));
     else if (badguy == "mrrocket") {
       Sector::current()->add_object(new MrRocket(get_pos().x+(dir == LEFT ? -32 : 32), get_pos().y, dir));}
     else if (badguy == "poisonivy")
       Sector::current()->add_object(new PoisonIvy(get_pos().x, get_pos().y+32, dir));
+    else if (badguy == "skullyhop")
+      Sector::current()->add_object(new SkullyHop(get_pos().x, get_pos().y+44, dir));
     else if (badguy == "random")
     {
-      switch (rand()%5)
+      switch (rand()%7)
       {
         case 0: Sector::current()->add_object(new SnowBall(get_pos().x, get_pos().y+32, dir)); break;
         case 1: Sector::current()->add_object(new BouncingSnowball(get_pos().x, get_pos().y+32, dir)); break;
-        case 2: Sector::current()->add_object(new MrBomb(get_pos().x, get_pos().y+32, dir)); break;
-        case 3: Sector::current()->add_object(new MrIceBlock(get_pos().x, get_pos().y+32, dir)); break;
+        case 2: Sector::current()->add_object(new MrBomb(get_pos().x, get_pos().y+32, dir, false)); break;
+        case 3: Sector::current()->add_object(new MrIceBlock(get_pos().x, get_pos().y+32, dir, false)); break;
         case 4: Sector::current()->add_object(new PoisonIvy(get_pos().x, get_pos().y+32, dir)); break;
+        case 5: Sector::current()->add_object(new SnowSnail(get_pos().x, get_pos().y+32, dir)); break;
+        case 6: Sector::current()->add_object(new SkullyHop(get_pos().x, get_pos().y+44, dir)); break;
       }
     }
   }