#include "badguy/poisonivy.hpp"
#include "badguy/snail.hpp"
#include "badguy/skullyhop.hpp"
+#include "badguy/captainsnowball.hpp"
+#include "badguy/kamikazesnowball.hpp"
#include "random_generator.hpp"
Dispenser::Dispenser(const lisp::Lisp& reader)
if( start_dir == AUTO ){
autotarget = true;
}
+ } else if ( badguy == "kamikazesnowball" || badguy == "captainsnowball" ) {
+ sprite->set_action("working");
+ } else {
+ sprite->set_action("dropper");
}
- else {sprite->set_action("dropper");}
bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
countMe = false;
}
void
Dispenser::activate()
{
- if(frozen)
- return;
- if (badguy == "mrrocket") {
- sprite->set_action(dir == LEFT ? "working-left" : "working-right");
+ if( autotarget && !swivel ){ // auto canon sprite might be wrong
+ Player* player = this->get_nearest_player();
+ if( player ){
+ dir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT;
+ sprite->set_action(dir == LEFT ? "working-left" : "working-right");
+ }
}
dispense_timer.start(cycle, true);
launch_badguy();
{
//FIXME: Does is_offscreen() work right here?
if (!is_offscreen()) {
+ Direction launchdir = dir;
+ if( !autotarget && start_dir == AUTO ){
+ Player* player = this->get_nearest_player();
+ if( player ){
+ launchdir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT;
+ }
+ }
if (badguy == "snowball")
- Sector::current()->add_object(new SnowBall(Vector(get_pos().x, get_pos().y+32), dir));
+ Sector::current()->add_object(new SnowBall(Vector(get_pos().x, get_pos().y+32), launchdir));
else if (badguy == "bouncingsnowball")
- Sector::current()->add_object(new BouncingSnowball(Vector(get_pos().x, get_pos().y+32), dir));
+ Sector::current()->add_object(new BouncingSnowball(Vector(get_pos().x, get_pos().y+32), launchdir));
else if (badguy == "mrbomb")
- Sector::current()->add_object(new MrBomb(Vector(get_pos().x, get_pos().y+32), dir));
+ Sector::current()->add_object(new MrBomb(Vector(get_pos().x, get_pos().y+32), launchdir));
else if (badguy == "mriceblock")
- Sector::current()->add_object(new MrIceBlock(Vector(get_pos().x, get_pos().y+32), dir));
+ Sector::current()->add_object(new MrIceBlock(Vector(get_pos().x, get_pos().y+32), launchdir));
else if (badguy == "snail")
- Sector::current()->add_object(new Snail(Vector(get_pos().x, get_pos().y+32), dir));
- else if (badguy == "mrrocket") {
- Sector::current()->add_object(new MrRocket(Vector(get_pos().x+(dir == LEFT ? -32 : 32), get_pos().y), dir));}
+ Sector::current()->add_object(new Snail(Vector(get_pos().x, get_pos().y+32), launchdir));
+ else if (badguy == "mrrocket")
+ Sector::current()->add_object(new MrRocket(Vector(get_pos().x+(launchdir == LEFT ? -32 : 32), get_pos().y), launchdir));
+ else if (badguy == "captainsnowball")
+ Sector::current()->add_object(new CaptainSnowball(Vector(get_pos().x+(launchdir == LEFT ? -32 : 32), get_pos().y), launchdir));
+ else if (badguy == "kamikazesnowball")
+ Sector::current()->add_object(new KamikazeSnowball(Vector(get_pos().x+(launchdir == LEFT ? -32 : 32), get_pos().y), launchdir));
else if (badguy == "poisonivy")
- Sector::current()->add_object(new PoisonIvy(Vector(get_pos().x, get_pos().y+32), dir));
+ Sector::current()->add_object(new PoisonIvy(Vector(get_pos().x, get_pos().y+32), launchdir));
else if (badguy == "skullyhop")
- Sector::current()->add_object(new SkullyHop(Vector(get_pos().x, get_pos().y+44), dir));
+ Sector::current()->add_object(new SkullyHop(Vector(get_pos().x, get_pos().y+44), launchdir));
else if (badguy == "random")
{
switch (systemRandom.rand(7))
{
- case 0: Sector::current()->add_object(new SnowBall(Vector(get_pos().x, get_pos().y+32), dir)); break;
- case 1: Sector::current()->add_object(new BouncingSnowball(Vector(get_pos().x, get_pos().y+32), dir)); break;
- case 2: Sector::current()->add_object(new MrBomb(Vector(get_pos().x, get_pos().y+32), dir)); break;
- case 3: Sector::current()->add_object(new MrIceBlock(Vector(get_pos().x, get_pos().y+32), dir)); break;
- case 4: Sector::current()->add_object(new PoisonIvy(Vector(get_pos().x, get_pos().y+32), dir)); break;
- case 5: Sector::current()->add_object(new Snail(Vector(get_pos().x, get_pos().y+32), dir)); break;
- case 6: Sector::current()->add_object(new SkullyHop(Vector(get_pos().x, get_pos().y+44), dir)); break;
+ case 0: Sector::current()->add_object(new SnowBall(Vector(get_pos().x, get_pos().y+32), launchdir)); break;
+ case 1: Sector::current()->add_object(new BouncingSnowball(Vector(get_pos().x, get_pos().y+32), launchdir)); break;
+ case 2: Sector::current()->add_object(new MrBomb(Vector(get_pos().x, get_pos().y+32), launchdir)); break;
+ case 3: Sector::current()->add_object(new MrIceBlock(Vector(get_pos().x, get_pos().y+32), launchdir)); break;
+ case 4: Sector::current()->add_object(new PoisonIvy(Vector(get_pos().x, get_pos().y+32), launchdir)); break;
+ case 5: Sector::current()->add_object(new Snail(Vector(get_pos().x, get_pos().y+32), launchdir)); break;
+ case 6: Sector::current()->add_object(new SkullyHop(Vector(get_pos().x, get_pos().y+44), launchdir)); break;
}
}
}