Dead snowballs don't walk around.
[supertux.git] / src / badguy / dispenser.cpp
index 123e4aa..73a931b 100644 (file)
@@ -28,6 +28,8 @@
 #include "badguy/poisonivy.hpp"
 #include "badguy/snail.hpp"
 #include "badguy/skullyhop.hpp"
+#include "badguy/captainsnowball.hpp"
+#include "badguy/kamikazesnowball.hpp"
 #include "random_generator.hpp"
 
 Dispenser::Dispenser(const lisp::Lisp& reader)
@@ -35,11 +37,18 @@ Dispenser::Dispenser(const lisp::Lisp& reader)
 {
   reader.get("cycle", cycle);
   reader.get("badguy", badguy);
+  autotarget = false;
+  swivel = false;
   if (badguy == "mrrocket") {
-     if (start_dir == AUTO) log_warning << "Setting a Dispenser's direction to AUTO is no good idea" << std::endl;
      sprite->set_action(dir == LEFT ? "working-left" : "working-right");
+     if( start_dir == AUTO ){
+      autotarget = true;
+     }
+  } else if ( badguy == "kamikazesnowball" ||  badguy == "captainsnowball" ) {
+     sprite->set_action("working");
+  } else {
+    sprite->set_action("dropper");
   }
-  else {sprite->set_action("dropper");}
   bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
   countMe = false;
 }
@@ -60,8 +69,13 @@ Dispenser::write(lisp::Writer& writer)
 void
 Dispenser::activate()
 {
-   if(frozen)
-     return;
+   if( autotarget && !swivel ){ // auto canon sprite might be wrong
+      Player* player = this->get_nearest_player();
+      if( player ){
+        dir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT;
+        sprite->set_action(dir == LEFT ? "working-left" : "working-right");
+      }
+   }
    dispense_timer.start(cycle, true);
    launch_badguy();
 }
@@ -89,7 +103,27 @@ void
 Dispenser::active_update(float )
 {
   if (dispense_timer.check()) {
-    launch_badguy();
+    // auto always shoots in Tux's direction
+    if( autotarget ){ 
+      if( sprite->animation_done()) {
+        sprite->set_action(dir == LEFT ? "working-left" : "working-right");
+        swivel = false;
+      }
+
+      Player* player = this->get_nearest_player();
+      if( player && !swivel ){
+        Direction targetdir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT;
+        if( dir != targetdir ){ // no target: swivel cannon 
+          swivel = true;
+          dir = targetdir;
+          sprite->set_action(dir == LEFT ? "swivel-left" : "swivel-right", 1);
+        } else { // tux in sight: shoot
+          launch_badguy();
+        }
+      }
+    } else {
+      launch_badguy();
+    }
   }
 }
 
@@ -99,33 +133,44 @@ Dispenser::launch_badguy()
 {
   //FIXME: Does is_offscreen() work right here?
   if (!is_offscreen()) {
+    Direction launchdir = dir;
+    if( !autotarget && start_dir == AUTO ){
+      Player* player = this->get_nearest_player();
+      if( player ){
+        launchdir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT;
+      } 
+    } 
     if (badguy == "snowball")
-      Sector::current()->add_object(new SnowBall(Vector(get_pos().x, get_pos().y+32), dir));
+      Sector::current()->add_object(new SnowBall(Vector(get_pos().x, get_pos().y+32), launchdir));
     else if (badguy == "bouncingsnowball")
-      Sector::current()->add_object(new BouncingSnowball(Vector(get_pos().x, get_pos().y+32), dir));
+      Sector::current()->add_object(new BouncingSnowball(Vector(get_pos().x, get_pos().y+32), launchdir));
     else if (badguy == "mrbomb")
-      Sector::current()->add_object(new MrBomb(Vector(get_pos().x, get_pos().y+32), dir));
+      Sector::current()->add_object(new MrBomb(Vector(get_pos().x, get_pos().y+32), launchdir));
     else if (badguy == "mriceblock")
-      Sector::current()->add_object(new MrIceBlock(Vector(get_pos().x, get_pos().y+32), dir));
+      Sector::current()->add_object(new MrIceBlock(Vector(get_pos().x, get_pos().y+32), launchdir));
     else if (badguy == "snail")
-      Sector::current()->add_object(new Snail(Vector(get_pos().x, get_pos().y+32), dir));
-    else if (badguy == "mrrocket") {
-      Sector::current()->add_object(new MrRocket(Vector(get_pos().x+(dir == LEFT ? -32 : 32), get_pos().y), dir));}
+      Sector::current()->add_object(new Snail(Vector(get_pos().x, get_pos().y+32), launchdir));
+    else if (badguy == "mrrocket") 
+      Sector::current()->add_object(new MrRocket(Vector(get_pos().x+(launchdir == LEFT ? -32 : 32), get_pos().y), launchdir));
+    else if (badguy == "captainsnowball")
+      Sector::current()->add_object(new CaptainSnowball(Vector(get_pos().x+(launchdir == LEFT ? -32 : 32), get_pos().y), launchdir));
+    else if (badguy == "kamikazesnowball")
+      Sector::current()->add_object(new KamikazeSnowball(Vector(get_pos().x+(launchdir == LEFT ? -32 : 32), get_pos().y), launchdir));
     else if (badguy == "poisonivy")
-      Sector::current()->add_object(new PoisonIvy(Vector(get_pos().x, get_pos().y+32), dir));
+      Sector::current()->add_object(new PoisonIvy(Vector(get_pos().x, get_pos().y+32), launchdir));
     else if (badguy == "skullyhop")
-      Sector::current()->add_object(new SkullyHop(Vector(get_pos().x, get_pos().y+44), dir));
+      Sector::current()->add_object(new SkullyHop(Vector(get_pos().x, get_pos().y+44), launchdir));
     else if (badguy == "random")
     {
       switch (systemRandom.rand(7))
       {
-        case 0: Sector::current()->add_object(new SnowBall(Vector(get_pos().x, get_pos().y+32), dir)); break;
-        case 1: Sector::current()->add_object(new BouncingSnowball(Vector(get_pos().x, get_pos().y+32), dir)); break;
-        case 2: Sector::current()->add_object(new MrBomb(Vector(get_pos().x, get_pos().y+32), dir)); break;
-        case 3: Sector::current()->add_object(new MrIceBlock(Vector(get_pos().x, get_pos().y+32), dir)); break;
-        case 4: Sector::current()->add_object(new PoisonIvy(Vector(get_pos().x, get_pos().y+32), dir)); break;
-        case 5: Sector::current()->add_object(new Snail(Vector(get_pos().x, get_pos().y+32), dir)); break;
-        case 6: Sector::current()->add_object(new SkullyHop(Vector(get_pos().x, get_pos().y+44), dir)); break;
+        case 0: Sector::current()->add_object(new SnowBall(Vector(get_pos().x, get_pos().y+32), launchdir)); break;
+        case 1: Sector::current()->add_object(new BouncingSnowball(Vector(get_pos().x, get_pos().y+32), launchdir)); break;
+        case 2: Sector::current()->add_object(new MrBomb(Vector(get_pos().x, get_pos().y+32), launchdir)); break;
+        case 3: Sector::current()->add_object(new MrIceBlock(Vector(get_pos().x, get_pos().y+32), launchdir)); break;
+        case 4: Sector::current()->add_object(new PoisonIvy(Vector(get_pos().x, get_pos().y+32), launchdir)); break;
+        case 5: Sector::current()->add_object(new Snail(Vector(get_pos().x, get_pos().y+32), launchdir)); break;
+        case 6: Sector::current()->add_object(new SkullyHop(Vector(get_pos().x, get_pos().y+44), launchdir)); break;
       }
     }
   }