don't be too pedantic for squirrel sources
[supertux.git] / src / badguy / dispenser.cpp
index 1bcf021..613f06e 100644 (file)
@@ -35,8 +35,13 @@ Dispenser::Dispenser(const lisp::Lisp& reader)
 {
   reader.get("cycle", cycle);
   reader.get("badguy", badguy);
+  autotarget = false;
+  swivel = false;
   if (badguy == "mrrocket") {
      sprite->set_action(dir == LEFT ? "working-left" : "working-right");
+     if( start_dir == AUTO ){
+      autotarget = true;
+     }
   }
   else {sprite->set_action("dropper");}
   bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
@@ -58,19 +63,32 @@ Dispenser::write(lisp::Writer& writer)
 
 void
 Dispenser::activate()
-{  
+{
+   if(frozen)
+     return;
+   if (badguy == "mrrocket") {
+      sprite->set_action(dir == LEFT ? "working-left" : "working-right");
+   }
    dispense_timer.start(cycle, true);
    launch_badguy();
 }
 
+void
+Dispenser::deactivate()
+{
+   dispense_timer.stop();
+}
+
+//TODO: Add launching velocity to certain badguys
 bool
-Dispenser::collision_squished(Player& player)
+Dispenser::collision_squished(GameObject& object)
 {
   //TODO: Should it act like a normal tile when killed?
   sprite->set_action(dir == LEFT ? "broken-left" : "broken-right");
   dispense_timer.start(0);
-  player.bounce(*this);
-  kill_squished(player);
+  Player* player = dynamic_cast<Player*>(&object);
+  if (player) player->bounce(*this);
+  kill_squished(object);
   return true;
 }
 
@@ -78,11 +96,30 @@ void
 Dispenser::active_update(float )
 {
   if (dispense_timer.check()) {
-    launch_badguy();
+    // auto always shoots in Tux's direction
+    if( autotarget ){ 
+      if( sprite->animation_done()) {
+        sprite->set_action(dir == LEFT ? "working-left" : "working-right");
+        swivel = false;
+      }
+
+      Player* player = this->get_nearest_player();
+      if( player && !swivel ){
+        Direction targetdir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT;
+        if( dir != targetdir ){ // no target: swivel cannon 
+          swivel = true;
+          dir = targetdir;
+          sprite->set_action(dir == LEFT ? "swivel-left" : "swivel-right", 1);
+        } else { // tux in sight: shoot
+          launch_badguy();
+        }
+      }
+    } else {
+      launch_badguy();
+    }
   }
 }
 
-//TODO: Add launching velocity to certain badguys
 //      Add themed randomizer
 void
 Dispenser::launch_badguy()
@@ -121,4 +158,23 @@ Dispenser::launch_badguy()
   }
 }
 
+void
+Dispenser::freeze()
+{
+  BadGuy::freeze();
+  dispense_timer.stop();
+}
+
+void
+Dispenser::unfreeze()
+{
+  BadGuy::unfreeze();
+  activate();
+}
+
+bool
+Dispenser::is_freezable() const
+{
+  return true;
+}
 IMPLEMENT_FACTORY(Dispenser, "dispenser")