// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <config.h>
+#include <stdexcept>
#include "dispenser.hpp"
#include "object/bullet.hpp"
#include "random_generator.hpp"
Dispenser::Dispenser(const lisp::Lisp& reader)
- : BadGuy(reader, "images/creatures/dispenser/dispenser.sprite")
+ : BadGuy(reader, "images/creatures/dispenser/dispenser.sprite")
{
set_colgroup_active(COLGROUP_MOVING_STATIC);
sound_manager->preload("sounds/squish.wav");