#include "random_generator.hpp"
Dispenser::Dispenser(const lisp::Lisp& reader)
- : BadGuy(reader, "images/creatures/dispenser/dispenser.sprite")
+ : BadGuy(reader, "images/creatures/dispenser/dispenser.sprite")
{
set_colgroup_active(COLGROUP_MOVING_STATIC);
sound_manager->preload("sounds/squish.wav");