reader.get("badguy", badguy);
bbox.set_size(32, 32);
sprite = sprite_manager->create("dispenser");
- sprite->set_action("working");
+ if (badguy == "mrrocket") {
+ sprite->set_action(dir == LEFT ? "working-left" : "working-right");
+ }
+ else {sprite->set_action("dropper");}
}
void
Dispenser::collision_squished(Player& player)
{
//TODO: Should it act like a normal tile when killed?
- sprite->set_action("broken");
+ sprite->set_action(dir == LEFT ? "broken-left" : "broken-right");
dispense_timer.start(0);
player.bounce(*this);
kill_squished(player);
Sector::current()->add_object(new MrBomb(get_pos().x, get_pos().y+32, dir));
else if (badguy == "mriceblock")
Sector::current()->add_object(new MrIceBlock(get_pos().x, get_pos().y+32, dir));
- else if (badguy == "mrrocket")
- Sector::current()->add_object(new MrRocket(get_pos().x, get_pos().y+32, dir));
+ else if (badguy == "mrrocket") {
+ int offset = (dir == LEFT ? -32 : 32);
+ Sector::current()->add_object(new MrRocket(get_pos().x+offset, get_pos().y, dir));}
else if (badguy == "poisonivy")
Sector::current()->add_object(new PoisonIvy(get_pos().x, get_pos().y+32, dir));
else if (badguy == "random")
case 1: Sector::current()->add_object(new BouncingSnowball(get_pos().x, get_pos().y+32, dir)); break;
case 2: Sector::current()->add_object(new MrBomb(get_pos().x, get_pos().y+32, dir)); break;
case 3: Sector::current()->add_object(new MrIceBlock(get_pos().x, get_pos().y+32, dir)); break;
- case 4: Sector::current()->add_object(new MrRocket(get_pos().x, get_pos().y+32, dir)); break;
- case 5: Sector::current()->add_object(new PoisonIvy(get_pos().x, get_pos().y+32, dir)); break;
+ case 4: Sector::current()->add_object(new PoisonIvy(get_pos().x, get_pos().y+32, dir)); break;
}
}
}