launch_badguy();
}
+void
+Dispenser::deactivate()
+{
+ dispense_timer.stop();
+}
+
+//TODO: Add launching velocity to certain badguys
bool
Dispenser::collision_squished(Player& player)
{
}
}
-//TODO: Add launching velocity to certain badguys
// Add themed randomizer
void
Dispenser::launch_badguy()