// $Id$
-//
+//
// SuperTux
-// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <config.h>
#include "badguy/mriceblock.hpp"
#include "badguy/mrrocket.hpp"
#include "badguy/poisonivy.hpp"
-#include "badguy/snowsnail.hpp"
+#include "badguy/snail.hpp"
+#include "badguy/skullyhop.hpp"
+#include "random_generator.hpp"
Dispenser::Dispenser(const lisp::Lisp& reader)
+ : BadGuy(reader, "images/creatures/dispenser/dispenser.sprite")
{
- reader.get("x", start_position.x);
- reader.get("y", start_position.y);
reader.get("cycle", cycle);
reader.get("badguy", badguy);
- bbox.set_size(32, 32);
- sprite = sprite_manager->create("dispenser");
if (badguy == "mrrocket") {
+ if (start_dir == AUTO) log_warning << "Setting a Dispenser's direction to AUTO is no good idea" << std::endl;
sprite->set_action(dir == LEFT ? "working-left" : "working-right");
}
else {sprite->set_action("dropper");}
+ bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
countMe = false;
}
void
Dispenser::activate()
-{
+{
+ if(frozen)
+ return;
dispense_timer.start(cycle, true);
launch_badguy();
}
+void
+Dispenser::deactivate()
+{
+ dispense_timer.stop();
+}
+
+//TODO: Add launching velocity to certain badguys
bool
Dispenser::collision_squished(Player& player)
{
}
}
-//TODO: Add launching velocity to certain badguys
// Add themed randomizer
-// Fix initial direction (everyone but MrRocket walks the wrong direction)
void
Dispenser::launch_badguy()
{
//FIXME: Does is_offscreen() work right here?
if (!is_offscreen()) {
if (badguy == "snowball")
- Sector::current()->add_object(new SnowBall(get_pos().x, get_pos().y+32, dir));
+ Sector::current()->add_object(new SnowBall(Vector(get_pos().x, get_pos().y+32), dir));
else if (badguy == "bouncingsnowball")
- Sector::current()->add_object(new BouncingSnowball(get_pos().x, get_pos().y+32, dir));
+ Sector::current()->add_object(new BouncingSnowball(Vector(get_pos().x, get_pos().y+32), dir));
else if (badguy == "mrbomb")
- Sector::current()->add_object(new MrBomb(get_pos().x, get_pos().y+32, dir));
+ Sector::current()->add_object(new MrBomb(Vector(get_pos().x, get_pos().y+32), dir));
else if (badguy == "mriceblock")
- Sector::current()->add_object(new MrIceBlock(get_pos().x, get_pos().y+32, dir));
- else if (badguy == "snowsnail")
- Sector::current()->add_object(new SnowSnail(get_pos().x, get_pos().y+32, dir));
+ Sector::current()->add_object(new MrIceBlock(Vector(get_pos().x, get_pos().y+32), dir));
+ else if (badguy == "snail")
+ Sector::current()->add_object(new Snail(Vector(get_pos().x, get_pos().y+32), dir));
else if (badguy == "mrrocket") {
- Sector::current()->add_object(new MrRocket(get_pos().x+(dir == LEFT ? -32 : 32), get_pos().y, dir));}
+ Sector::current()->add_object(new MrRocket(Vector(get_pos().x+(dir == LEFT ? -32 : 32), get_pos().y), dir));}
else if (badguy == "poisonivy")
- Sector::current()->add_object(new PoisonIvy(get_pos().x, get_pos().y+32, dir));
+ Sector::current()->add_object(new PoisonIvy(Vector(get_pos().x, get_pos().y+32), dir));
+ else if (badguy == "skullyhop")
+ Sector::current()->add_object(new SkullyHop(Vector(get_pos().x, get_pos().y+44), dir));
else if (badguy == "random")
{
- switch (rand()%6)
+ switch (systemRandom.rand(7))
{
- case 0: Sector::current()->add_object(new SnowBall(get_pos().x, get_pos().y+32, dir)); break;
- case 1: Sector::current()->add_object(new BouncingSnowball(get_pos().x, get_pos().y+32, dir)); break;
- case 2: Sector::current()->add_object(new MrBomb(get_pos().x, get_pos().y+32, dir)); break;
- case 3: Sector::current()->add_object(new MrIceBlock(get_pos().x, get_pos().y+32, dir)); break;
- case 4: Sector::current()->add_object(new PoisonIvy(get_pos().x, get_pos().y+32, dir)); break;
- case 5: Sector::current()->add_object(new SnowSnail(get_pos().x, get_pos().y+32, dir)); break;
+ case 0: Sector::current()->add_object(new SnowBall(Vector(get_pos().x, get_pos().y+32), dir)); break;
+ case 1: Sector::current()->add_object(new BouncingSnowball(Vector(get_pos().x, get_pos().y+32), dir)); break;
+ case 2: Sector::current()->add_object(new MrBomb(Vector(get_pos().x, get_pos().y+32), dir)); break;
+ case 3: Sector::current()->add_object(new MrIceBlock(Vector(get_pos().x, get_pos().y+32), dir)); break;
+ case 4: Sector::current()->add_object(new PoisonIvy(Vector(get_pos().x, get_pos().y+32), dir)); break;
+ case 5: Sector::current()->add_object(new Snail(Vector(get_pos().x, get_pos().y+32), dir)); break;
+ case 6: Sector::current()->add_object(new SkullyHop(Vector(get_pos().x, get_pos().y+44), dir)); break;
}
}
}
}
+void
+Dispenser::freeze()
+{
+ BadGuy::freeze();
+ dispense_timer.stop();
+}
+
+void
+Dispenser::unfreeze()
+{
+ BadGuy::unfreeze();
+ activate();
+}
+
+bool
+Dispenser::is_freezable() const
+{
+ return true;
+}
IMPLEMENT_FACTORY(Dispenser, "dispenser")