- fix a bunch of msvc warnings (mostly assigning double constants to float variables)
[supertux.git] / src / badguy / dispenser.cpp
index de9f930..123e4aa 100644 (file)
 Dispenser::Dispenser(const lisp::Lisp& reader)
        : BadGuy(reader, "images/creatures/dispenser/dispenser.sprite")
 {
-  std::string launchdirection = "";
-  launchdir = dir;
-  reader.get("launchdirection", launchdirection);
-  if( launchdirection == "left" || launchdirection == "LEFT"  )
-    launchdir = LEFT;
-  if( launchdirection == "right" || launchdirection == "RIGHT"  ) 
-    launchdir = RIGHT;
   reader.get("cycle", cycle);
   reader.get("badguy", badguy);
   if (badguy == "mrrocket") {
-     sprite->set_action(launchdir == LEFT ? "working-left" : "working-right");
+     if (start_dir == AUTO) log_warning << "Setting a Dispenser's direction to AUTO is no good idea" << std::endl;
+     sprite->set_action(dir == LEFT ? "working-left" : "working-right");
   }
   else {sprite->set_action("dropper");}
   bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
@@ -65,19 +59,29 @@ Dispenser::write(lisp::Writer& writer)
 
 void
 Dispenser::activate()
-{  
+{
+   if(frozen)
+     return;
    dispense_timer.start(cycle, true);
    launch_badguy();
 }
 
+void
+Dispenser::deactivate()
+{
+   dispense_timer.stop();
+}
+
+//TODO: Add launching velocity to certain badguys
 bool
-Dispenser::collision_squished(Player& player)
+Dispenser::collision_squished(GameObject& object)
 {
   //TODO: Should it act like a normal tile when killed?
-  sprite->set_action(launchdir == LEFT ? "broken-left" : "broken-right");
+  sprite->set_action(dir == LEFT ? "broken-left" : "broken-right");
   dispense_timer.start(0);
-  player.bounce(*this);
-  kill_squished(player);
+  Player* player = dynamic_cast<Player*>(&object);
+  if (player) player->bounce(*this);
+  kill_squished(object);
   return true;
 }
 
@@ -89,7 +93,6 @@ Dispenser::active_update(float )
   }
 }
 
-//TODO: Add launching velocity to certain badguys
 //      Add themed randomizer
 void
 Dispenser::launch_badguy()
@@ -97,35 +100,54 @@ Dispenser::launch_badguy()
   //FIXME: Does is_offscreen() work right here?
   if (!is_offscreen()) {
     if (badguy == "snowball")
-      Sector::current()->add_object(new SnowBall(Vector(get_pos().x, get_pos().y+32), launchdir));
+      Sector::current()->add_object(new SnowBall(Vector(get_pos().x, get_pos().y+32), dir));
     else if (badguy == "bouncingsnowball")
-      Sector::current()->add_object(new BouncingSnowball(Vector(get_pos().x, get_pos().y+32), launchdir));
+      Sector::current()->add_object(new BouncingSnowball(Vector(get_pos().x, get_pos().y+32), dir));
     else if (badguy == "mrbomb")
-      Sector::current()->add_object(new MrBomb(Vector(get_pos().x, get_pos().y+32), launchdir));
+      Sector::current()->add_object(new MrBomb(Vector(get_pos().x, get_pos().y+32), dir));
     else if (badguy == "mriceblock")
-      Sector::current()->add_object(new MrIceBlock(Vector(get_pos().x, get_pos().y+32), launchdir));
+      Sector::current()->add_object(new MrIceBlock(Vector(get_pos().x, get_pos().y+32), dir));
     else if (badguy == "snail")
-      Sector::current()->add_object(new Snail(Vector(get_pos().x, get_pos().y+32), launchdir));
+      Sector::current()->add_object(new Snail(Vector(get_pos().x, get_pos().y+32), dir));
     else if (badguy == "mrrocket") {
-      Sector::current()->add_object(new MrRocket(Vector(get_pos().x+(launchdir == LEFT ? -32 : 32), get_pos().y), launchdir));}
+      Sector::current()->add_object(new MrRocket(Vector(get_pos().x+(dir == LEFT ? -32 : 32), get_pos().y), dir));}
     else if (badguy == "poisonivy")
-      Sector::current()->add_object(new PoisonIvy(Vector(get_pos().x, get_pos().y+32), launchdir));
+      Sector::current()->add_object(new PoisonIvy(Vector(get_pos().x, get_pos().y+32), dir));
     else if (badguy == "skullyhop")
-      Sector::current()->add_object(new SkullyHop(Vector(get_pos().x, get_pos().y+44), launchdir));
+      Sector::current()->add_object(new SkullyHop(Vector(get_pos().x, get_pos().y+44), dir));
     else if (badguy == "random")
     {
       switch (systemRandom.rand(7))
       {
-        case 0: Sector::current()->add_object(new SnowBall(Vector(get_pos().x, get_pos().y+32), launchdir)); break;
-        case 1: Sector::current()->add_object(new BouncingSnowball(Vector(get_pos().x, get_pos().y+32), launchdir)); break;
-        case 2: Sector::current()->add_object(new MrBomb(Vector(get_pos().x, get_pos().y+32), launchdir)); break;
-        case 3: Sector::current()->add_object(new MrIceBlock(Vector(get_pos().x, get_pos().y+32), launchdir)); break;
-        case 4: Sector::current()->add_object(new PoisonIvy(Vector(get_pos().x, get_pos().y+32), launchdir)); break;
-        case 5: Sector::current()->add_object(new Snail(Vector(get_pos().x, get_pos().y+32), launchdir)); break;
-        case 6: Sector::current()->add_object(new SkullyHop(Vector(get_pos().x, get_pos().y+44), launchdir)); break;
+        case 0: Sector::current()->add_object(new SnowBall(Vector(get_pos().x, get_pos().y+32), dir)); break;
+        case 1: Sector::current()->add_object(new BouncingSnowball(Vector(get_pos().x, get_pos().y+32), dir)); break;
+        case 2: Sector::current()->add_object(new MrBomb(Vector(get_pos().x, get_pos().y+32), dir)); break;
+        case 3: Sector::current()->add_object(new MrIceBlock(Vector(get_pos().x, get_pos().y+32), dir)); break;
+        case 4: Sector::current()->add_object(new PoisonIvy(Vector(get_pos().x, get_pos().y+32), dir)); break;
+        case 5: Sector::current()->add_object(new Snail(Vector(get_pos().x, get_pos().y+32), dir)); break;
+        case 6: Sector::current()->add_object(new SkullyHop(Vector(get_pos().x, get_pos().y+44), dir)); break;
       }
     }
   }
 }
 
+void
+Dispenser::freeze()
+{
+  BadGuy::freeze();
+  dispense_timer.stop();
+}
+
+void
+Dispenser::unfreeze()
+{
+  BadGuy::unfreeze();
+  activate();
+}
+
+bool
+Dispenser::is_freezable() const
+{
+  return true;
+}
 IMPLEMENT_FACTORY(Dispenser, "dispenser")