fix cr/lfs and remove trailing whitespaces...
[supertux.git] / src / badguy / darttrap.cpp
index 06381fe..9bb2eaa 100644 (file)
@@ -26,13 +26,15 @@ namespace {
   const float MUZZLE_Y = 28; /**< [px] muzzle y-offset from top */
 }
 
-DartTrap::DartTrap(const lisp::Lisp& reader) 
-       : BadGuy(reader, "images/creatures/darttrap/darttrap.sprite"), set_direction(true), initial_direction(LEFT), initial_delay(0), fire_delay(2), ammo(-1), state(IDLE)
+DartTrap::DartTrap(const lisp::Lisp& reader)
+       : BadGuy(reader, "images/creatures/darttrap/darttrap.sprite", LAYER_TILES-1), initial_delay(0), fire_delay(2), ammo(-1), state(IDLE)
 {
   reader.get("initial-delay", initial_delay);
   reader.get("fire-delay", fire_delay);
   reader.get("ammo", ammo);
   countMe = false;
+  sound_manager->preload("sounds/dartfire.wav");
+  if (start_dir == AUTO) log_warning << "Setting a DartTrap's direction to AUTO is no good idea" << std::endl;
 }
 
 void
@@ -50,15 +52,15 @@ DartTrap::write(lisp::Writer& writer)
 void
 DartTrap::activate()
 {
-  if (set_direction) dir = initial_direction;
   state = IDLE;
   sprite->set_action(dir == LEFT ? "idle-left" : "idle-right");
+  set_group(COLGROUP_DISABLED);
 
   if (initial_delay == 0) initial_delay = 0.1;
   fire_timer.start(initial_delay);
 }
 
-HitResponse 
+HitResponse
 DartTrap::collision_player(Player& , const CollisionHit& )
 {
   return ABORT_MOVE;
@@ -96,11 +98,10 @@ DartTrap::fire()
   float py = get_pos().y;
   py += MUZZLE_Y;
 
-  sound_manager->play("sounds/squish.wav", get_pos());
+  sound_manager->play("sounds/dartfire.wav", get_pos());
   Sector::current()->add_object(new Dart(Vector(px, py), dir, this));
   state = IDLE;
   sprite->set_action(dir == LEFT ? "idle-left" : "idle-right");
 }
 
 IMPLEMENT_FACTORY(DartTrap, "darttrap")
-