Set 'licence' attribute on sound files
[supertux.git] / src / badguy / darttrap.cpp
index e1f4751..8d78c97 100644 (file)
@@ -1,7 +1,7 @@
 //  $Id$
 //
 //  DartTrap - Shoots a Dart at regular intervals
-//  Copyright (C) 2006 Christoph Sommer <supertux@2006.expires.deltadevelopment.de>
+//  Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
 //
 //  This program is free software; you can redistribute it and/or
 //  modify it under the terms of the GNU General Public License
 #include "darttrap.hpp"
 #include "dart.hpp"
 
+#include "object_factory.hpp"
+#include "audio/sound_manager.hpp"
+#include "lisp/writer.hpp"
+#include "sector.hpp"
+#include "lisp/lisp.hpp"
+#include "sprite/sprite.hpp"
+
 namespace {
-  const float MUZZLE_Y = 28; /**< [px] muzzle y-offset from top */
+  const float MUZZLE_Y = 25; /**< [px] muzzle y-offset from top */
 }
 
 DartTrap::DartTrap(const lisp::Lisp& reader)
-       : BadGuy(reader, "images/creatures/darttrap/darttrap.sprite", LAYER_TILES-1), initial_delay(0), fire_delay(2), ammo(-1), state(IDLE)
+  : BadGuy(reader, "images/creatures/darttrap/darttrap.sprite", LAYER_TILES-1), initial_delay(0), fire_delay(2), ammo(-1), state(IDLE)
 {
   reader.get("initial-delay", initial_delay);
   reader.get("fire-delay", fire_delay);
@@ -35,28 +42,32 @@ DartTrap::DartTrap(const lisp::Lisp& reader)
   countMe = false;
   sound_manager->preload("sounds/dartfire.wav");
   if (start_dir == AUTO) log_warning << "Setting a DartTrap's direction to AUTO is no good idea" << std::endl;
+  state = IDLE;
+  set_colgroup_active(COLGROUP_DISABLED);
+  if (initial_delay == 0) initial_delay = 0.1f;
 }
 
 void
 DartTrap::write(lisp::Writer& writer)
 {
   writer.start_list("darttrap");
-  writer.write_float("x", start_position.x);
-  writer.write_float("y", start_position.y);
-  writer.write_float("initial-delay", initial_delay);
-  writer.write_float("fire-delay", fire_delay);
-  writer.write_int("ammo", ammo);
+  writer.write("x", start_position.x);
+  writer.write("y", start_position.y);
+  writer.write("initial-delay", initial_delay);
+  writer.write("fire-delay", fire_delay);
+  writer.write("ammo", ammo);
   writer.end_list("darttrap");
 }
 
 void
-DartTrap::activate()
+DartTrap::initialize()
 {
-  state = IDLE;
   sprite->set_action(dir == LEFT ? "idle-left" : "idle-right");
-  set_group(COLGROUP_DISABLED);
+}
 
-  if (initial_delay == 0) initial_delay = 0.1f;
+void
+DartTrap::activate()
+{
   fire_timer.start(initial_delay);
 }