-// $Id$
-//
// DartTrap - Shoots a Dart at regular intervals
-// Copyright (C) 2006 Christoph Sommer <supertux@2006.expires.deltadevelopment.de>
+// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include <config.h>
+#include "badguy/dart.hpp"
+#include "badguy/darttrap.hpp"
-#include "darttrap.hpp"
-#include "dart.hpp"
+#include "audio/sound_manager.hpp"
+#include "sprite/sprite.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/sector.hpp"
namespace {
- const float MUZZLE_Y = 25; /**< [px] muzzle y-offset from top */
+const float MUZZLE_Y = 25; /**< [px] muzzle y-offset from top */
}
-DartTrap::DartTrap(const lisp::Lisp& reader)
- : BadGuy(reader, "images/creatures/darttrap/darttrap.sprite", LAYER_TILES-1), initial_delay(0), fire_delay(2), ammo(-1), state(IDLE)
+DartTrap::DartTrap(const Reader& reader) :
+ BadGuy(reader, "images/creatures/darttrap/darttrap.sprite", LAYER_TILES-1),
+ initial_delay(0),
+ fire_delay(2),
+ ammo(-1),
+ state(IDLE),
+ fire_timer()
{
reader.get("initial-delay", initial_delay);
reader.get("fire-delay", fire_delay);
countMe = false;
sound_manager->preload("sounds/dartfire.wav");
if (start_dir == AUTO) log_warning << "Setting a DartTrap's direction to AUTO is no good idea" << std::endl;
+ state = IDLE;
+ set_colgroup_active(COLGROUP_DISABLED);
+ if (initial_delay == 0) initial_delay = 0.1f;
}
void
-DartTrap::write(lisp::Writer& writer)
+DartTrap::initialize()
{
- writer.start_list("darttrap");
- writer.write_float("x", start_position.x);
- writer.write_float("y", start_position.y);
- writer.write_float("initial-delay", initial_delay);
- writer.write_float("fire-delay", fire_delay);
- writer.write_int("ammo", ammo);
- writer.end_list("darttrap");
+ sprite->set_action(dir == LEFT ? "idle-left" : "idle-right");
}
void
DartTrap::activate()
{
- state = IDLE;
- sprite->set_action(dir == LEFT ? "idle-left" : "idle-right");
- set_group(COLGROUP_DISABLED);
-
- if (initial_delay == 0) initial_delay = 0.1f;
fire_timer.start(initial_delay);
}
sprite->set_action(dir == LEFT ? "idle-left" : "idle-right");
}
-IMPLEMENT_FACTORY(DartTrap, "darttrap")
+IMPLEMENT_FACTORY(DartTrap, "darttrap");
+
+/* EOF */