void active_update(float elapsed_time);
- HitResponse collision_solid(GameObject& object, const CollisionHit& hit);
+ void collision_solid(const CollisionHit& hit);
HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
HitResponse collision_player(Player& player, const CollisionHit& hit);
};
#endif
-