-// $Id: dart.hpp 3327 2006-04-13 15:02:40Z sommer $
-//
// Dart - Your average poison dart
-// Copyright (C) 2006 Christoph Sommer <supertux@2006.expires.deltadevelopment.de>
+// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#ifndef HEADER_SUPERTUX_BADGUY_DART_HPP
+#define HEADER_SUPERTUX_BADGUY_DART_HPP
-#ifndef __DART_H__
-#define __DART_H__
+#include "badguy/badguy.hpp"
-#include "badguy.hpp"
+class SoundSource;
/**
* Badguy "Dart" - Your average poison dart
class Dart : public BadGuy
{
public:
- Dart(const lisp::Lisp& reader);
- Dart(float pos_x, float pos_y, Direction d, const BadGuy* parent);
+ Dart(const Reader& reader);
+ Dart(const Vector& pos, Direction d, const BadGuy* parent);
~Dart();
+ void initialize();
void activate();
void deactivate();
- void write(lisp::Writer& writer);
-
+
void active_update(float elapsed_time);
- HitResponse collision_solid(GameObject& object, const CollisionHit& hit);
+ void collision_solid(const CollisionHit& hit);
HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
HitResponse collision_player(Player& player, const CollisionHit& hit);
+ virtual bool updatePointers(const GameObject* from_object, GameObject* to_object);
+
protected:
- bool set_direction;
- Direction initial_direction;
const BadGuy* parent; /**< collisions with this BadGuy will be ignored */
- SoundSource* soundSource; /**< SoundSource for ambient sound */
+ std::auto_ptr<SoundSource> sound_source; /**< SoundSource for ambient sound */
+
+private:
+ Dart(const Dart&);
+ Dart& operator=(const Dart&);
};
#endif
+/* EOF */