{
public:
Dart(const lisp::Lisp& reader);
- Dart(float pos_x, float pos_y, Direction d, const BadGuy* parent);
+ Dart(const Vector& pos, Direction d, const BadGuy* parent);
Dart(const Dart& dart);
~Dart();
bool set_direction;
Direction initial_direction;
const BadGuy* parent; /**< collisions with this BadGuy will be ignored */
- SoundSource* soundSource; /**< SoundSource for ambient sound */
+ std::auto_ptr<SoundSource> sound_source; /**< SoundSource for ambient sound */
};
#endif