// $Id$
//
// Dart - Your average poison dart
-// Copyright (C) 2006 Christoph Sommer <supertux@2006.expires.deltadevelopment.de>
+// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
Dart(const Dart& dart);
~Dart();
+ void initialize();
void activate();
void deactivate();
void write(lisp::Writer& writer);
void active_update(float elapsed_time);
- HitResponse collision_solid(GameObject& object, const CollisionHit& hit);
+ void collision_solid(const CollisionHit& hit);
HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
HitResponse collision_player(Player& player, const CollisionHit& hit);
virtual bool updatePointers(const GameObject* from_object, GameObject* to_object);
protected:
- bool set_direction;
- Direction initial_direction;
const BadGuy* parent; /**< collisions with this BadGuy will be ignored */
std::auto_ptr<SoundSource> sound_source; /**< SoundSource for ambient sound */
};
#endif
-