-// $Id: dart.cpp 3327 2006-04-13 15:02:40Z sommer $
+// $Id$
//
// Dart - Your average poison dart
-// Copyright (C) 2006 Christoph Sommer <supertux@2006.expires.deltadevelopment.de>
+// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
const float SPEED = 200;
}
-Dart::Dart(const lisp::Lisp& reader) : set_direction(false), parent(0)
+static const std::string SOUNDFILE = "sounds/flame.wav";
+
+Dart::Dart(const lisp::Lisp& reader)
+ : BadGuy(reader, "images/creatures/dart/dart.sprite"), parent(0)
{
- reader.get("x", start_position.x);
- reader.get("y", start_position.y);
- bbox.set_size(9, 1);
- sprite = sprite_manager->create("images/creatures/dart/dart.sprite");
physic.enable_gravity(false);
countMe = false;
+ sound_manager->preload("sounds/darthit.wav");
+ sound_manager->preload("sounds/stomp.wav");
}
-Dart::Dart(float pos_x, float pos_y, Direction d, const BadGuy* parent = 0) : set_direction(true), initial_direction(d), parent(parent)
+Dart::Dart(const Vector& pos, Direction d, const BadGuy* parent = 0)
+ : BadGuy(pos, d, "images/creatures/dart/dart.sprite"), parent(parent)
{
- start_position.x = pos_x;
- start_position.y = pos_y;
- bbox.set_size(9, 1);
- sprite = sprite_manager->create("images/creatures/dart/dart.sprite");
physic.enable_gravity(false);
countMe = false;
+ sound_manager->preload("sounds/darthit.wav");
+ sound_manager->preload("sounds/stomp.wav");
+}
+
+Dart::Dart(const Dart& other)
+ : BadGuy(other), parent(other.parent)
+{
+ sound_source.reset(sound_manager->create_sound_source(SOUNDFILE));
+ sound_manager->preload("sounds/darthit.wav");
+ sound_manager->preload("sounds/stomp.wav");
+}
+
+Dart::~Dart()
+{
+}
+
+bool
+Dart::updatePointers(const GameObject* from_object, GameObject* to_object)
+{
+ if (from_object == parent) {
+ parent = dynamic_cast<Dart*>(to_object);
+ return true;
+ }
+ return false;
}
void
void
Dart::activate()
-{
- if (set_direction) dir = initial_direction;
+{
physic.set_velocity_x(dir == LEFT ? -::SPEED : ::SPEED);
sprite->set_action(dir == LEFT ? "flying-left" : "flying-right");
+
+ sound_source.reset(sound_manager->create_sound_source(SOUNDFILE));
+ sound_source->set_position(get_pos());
+ sound_source->set_looping(true);
+ sound_source->set_gain(1.0);
+ sound_source->set_reference_distance(32);
+ sound_source->play();
}
void
Dart::deactivate()
-{
+{
+ sound_source.reset();
remove_me();
}
-HitResponse
-Dart::collision_solid(GameObject& , const CollisionHit& )
+void
+Dart::active_update(float elapsed_time)
{
+ BadGuy::active_update(elapsed_time);
+ sound_source->set_position(get_pos());
+}
+
+void
+Dart::collision_solid(const CollisionHit& )
+{
+ sound_manager->play("sounds/darthit.wav", get_pos());
remove_me();
- return ABORT_MOVE;
}
-HitResponse
+HitResponse
Dart::collision_badguy(BadGuy& badguy, const CollisionHit& )
{
// ignore collisions with parent
if (&badguy == parent) {
return FORCE_MOVE;
}
+ sound_manager->play("sounds/stomp.wav", get_pos());
remove_me();
badguy.kill_fall();
return ABORT_MOVE;
}
-HitResponse
+HitResponse
Dart::collision_player(Player& player, const CollisionHit& hit)
{
+ sound_manager->play("sounds/stomp.wav", get_pos());
remove_me();
return BadGuy::collision_player(player, hit);
}
-
-
IMPLEMENT_FACTORY(Dart, "dart")
-