Two more "WalkingBadguy"s
[supertux.git] / src / badguy / dart.cpp
index 0fa86c6..992d774 100644 (file)
@@ -29,23 +29,29 @@ namespace {
 static const std::string SOUNDFILE = "sounds/flame.wav";
 
 Dart::Dart(const lisp::Lisp& reader) 
-       : BadGuy(reader, "images/creatures/dart/dart.sprite"), set_direction(false), parent(0)
+       : BadGuy(reader, "images/creatures/dart/dart.sprite"), parent(0)
 {
   physic.enable_gravity(false);
   countMe = false;
+  sound_manager->preload("sounds/darthit.wav");
+  sound_manager->preload("sounds/stomp.wav");
 }
 
 Dart::Dart(const Vector& pos, Direction d, const BadGuy* parent = 0)
-       : BadGuy(pos, "images/creatures/dart/dart.sprite"), set_direction(true), initial_direction(d), parent(parent)
+       : BadGuy(pos, d, "images/creatures/dart/dart.sprite"), parent(parent)
 {
   physic.enable_gravity(false);
   countMe = false;
+  sound_manager->preload("sounds/darthit.wav");
+  sound_manager->preload("sounds/stomp.wav");
 }
 
 Dart::Dart(const Dart& other)
-       : BadGuy(other), set_direction(other.set_direction), initial_direction(other.initial_direction), parent(other.parent)
+       : BadGuy(other), parent(other.parent)
 {
   sound_source.reset(sound_manager->create_sound_source(SOUNDFILE));
+  sound_manager->preload("sounds/darthit.wav");
+  sound_manager->preload("sounds/stomp.wav");
 }
 
 Dart::~Dart()
@@ -73,8 +79,7 @@ Dart::write(lisp::Writer& writer)
 
 void
 Dart::activate()
-{  
-  if (set_direction) dir = initial_direction;
+{ 
   physic.set_velocity_x(dir == LEFT ? -::SPEED : ::SPEED);
   sprite->set_action(dir == LEFT ? "flying-left" : "flying-right");
 
@@ -100,13 +105,11 @@ Dart::active_update(float elapsed_time)
   sound_source->set_position(get_pos());
 }
 
-
-HitResponse 
-Dart::collision_solid(GameObject& , const CollisionHit& )
+void
+Dart::collision_solid(const CollisionHit& )
 {
-  sound_manager->play("sounds/stomp.wav", get_pos());
+  sound_manager->play("sounds/darthit.wav", get_pos());
   remove_me();
-  return ABORT_MOVE;
 }
 
 HitResponse