static const std::string SOUNDFILE = "sounds/flame.wav";
Dart::Dart(const lisp::Lisp& reader)
- : BadGuy(reader, "images/creatures/dart/dart.sprite"), set_direction(false), parent(0)
+ : BadGuy(reader, "images/creatures/dart/dart.sprite"), parent(0)
{
physic.enable_gravity(false);
countMe = false;
+ sound_manager->preload("sounds/darthit.wav");
+ sound_manager->preload("sounds/stomp.wav");
}
Dart::Dart(const Vector& pos, Direction d, const BadGuy* parent = 0)
- : BadGuy(pos, "images/creatures/dart/dart.sprite"), set_direction(true), initial_direction(d), parent(parent)
+ : BadGuy(pos, d, "images/creatures/dart/dart.sprite"), parent(parent)
{
physic.enable_gravity(false);
countMe = false;
+ sound_manager->preload("sounds/darthit.wav");
+ sound_manager->preload("sounds/stomp.wav");
}
Dart::Dart(const Dart& other)
- : BadGuy(other), set_direction(other.set_direction), initial_direction(other.initial_direction), parent(other.parent)
+ : BadGuy(other), parent(other.parent)
{
sound_source.reset(sound_manager->create_sound_source(SOUNDFILE));
+ sound_manager->preload("sounds/darthit.wav");
+ sound_manager->preload("sounds/stomp.wav");
}
Dart::~Dart()
void
Dart::activate()
-{
- if (set_direction) dir = initial_direction;
+{
physic.set_velocity_x(dir == LEFT ? -::SPEED : ::SPEED);
sprite->set_action(dir == LEFT ? "flying-left" : "flying-right");
sound_source->set_position(get_pos());
}
-
-HitResponse
-Dart::collision_solid(GameObject& , const CollisionHit& )
+void
+Dart::collision_solid(const CollisionHit& )
{
- sound_manager->play("sounds/stomp.wav", get_pos());
+ sound_manager->play("sounds/darthit.wav", get_pos());
remove_me();
- return ABORT_MOVE;
}
HitResponse