const float SPEED = 200;
}
-Dart::Dart(const lisp::Lisp& reader) : set_direction(false), parent(0), soundSource(0)
+static const std::string SOUNDFILE = "sounds/flame.wav";
+
+Dart::Dart(const lisp::Lisp& reader)
+ : BadGuy(reader, "images/creatures/dart/dart.sprite"), parent(0)
{
- reader.get("x", start_position.x);
- reader.get("y", start_position.y);
- sprite = sprite_manager->create("images/creatures/dart/dart.sprite");
- bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
physic.enable_gravity(false);
countMe = false;
+ sound_manager->preload("sounds/darthit.wav");
+ sound_manager->preload("sounds/stomp.wav");
}
-Dart::Dart(float pos_x, float pos_y, Direction d, const BadGuy* parent = 0) : set_direction(true), initial_direction(d), parent(parent), soundSource(0)
+Dart::Dart(const Vector& pos, Direction d, const BadGuy* parent = 0)
+ : BadGuy(pos, d, "images/creatures/dart/dart.sprite"), parent(parent)
{
- start_position.x = pos_x;
- start_position.y = pos_y;
- sprite = sprite_manager->create("images/creatures/dart/dart.sprite");
- bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
physic.enable_gravity(false);
countMe = false;
+ sound_manager->preload("sounds/darthit.wav");
+ sound_manager->preload("sounds/stomp.wav");
}
Dart::Dart(const Dart& other)
- : BadGuy(other), set_direction(other.set_direction), initial_direction(other.initial_direction), parent(other.parent)
+ : BadGuy(other), parent(other.parent)
{
- soundSource = sound_manager->create_sound_source("sounds/flame.wav");
+ sound_source.reset(sound_manager->create_sound_source(SOUNDFILE));
+ sound_manager->preload("sounds/darthit.wav");
+ sound_manager->preload("sounds/stomp.wav");
}
Dart::~Dart()
{
- delete soundSource;
}
-bool
+bool
Dart::updatePointers(const GameObject* from_object, GameObject* to_object)
{
if (from_object == parent) {
void
Dart::activate()
-{
- if (set_direction) dir = initial_direction;
+{
physic.set_velocity_x(dir == LEFT ? -::SPEED : ::SPEED);
sprite->set_action(dir == LEFT ? "flying-left" : "flying-right");
- delete soundSource;
- soundSource = sound_manager->create_sound_source("sounds/flame.wav");
- if(soundSource) {
- soundSource->set_position(get_pos());
- soundSource->set_looping(true);
- soundSource->set_gain(1.0);
- soundSource->set_reference_distance(32);
- soundSource->play();
- } else {
- log_warning << "Couldn't start Dart ambient sound" << std::endl;
- }
+ sound_source.reset(sound_manager->create_sound_source(SOUNDFILE));
+ sound_source->set_position(get_pos());
+ sound_source->set_looping(true);
+ sound_source->set_gain(1.0);
+ sound_source->set_reference_distance(32);
+ sound_source->play();
}
void
Dart::deactivate()
-{
- delete soundSource;
- soundSource = 0;
+{
+ sound_source.reset();
remove_me();
}
-void
+void
Dart::active_update(float elapsed_time)
{
BadGuy::active_update(elapsed_time);
- if (soundSource) soundSource->set_position(get_pos());
+ sound_source->set_position(get_pos());
}
-
-HitResponse
-Dart::collision_solid(GameObject& , const CollisionHit& )
+void
+Dart::collision_solid(const CollisionHit& )
{
- sound_manager->play("sounds/stomp.wav", get_pos());
+ sound_manager->play("sounds/darthit.wav", get_pos());
remove_me();
- return ABORT_MOVE;
}
-HitResponse
+HitResponse
Dart::collision_badguy(BadGuy& badguy, const CollisionHit& )
{
// ignore collisions with parent
return ABORT_MOVE;
}
-HitResponse
+HitResponse
Dart::collision_player(Player& player, const CollisionHit& hit)
{
sound_manager->play("sounds/stomp.wav", get_pos());
}
IMPLEMENT_FACTORY(Dart, "dart")
-