CaptainSnowball::collision_solid(const CollisionHit& hit)
{
WalkingBadguy::collision_solid(hit);
- walk_speed = WALK_SPEED;
- physic.set_velocity_x(dir == LEFT ? -walk_speed : walk_speed);
+ if( is_active() ){
+ walk_speed = WALK_SPEED;
+ physic.set_velocity_x(dir == LEFT ? -walk_speed : walk_speed);
+ }
}
bool