-// $Id$
-//
// SuperTux
// Copyright (C) 2008 Wolfgang Becker <uafr@gmx.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include <config.h>
+#include "badguy/captainsnowball.hpp"
-#include "captainsnowball.hpp"
+#include "sprite/sprite.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/sector.hpp"
namespace{
static const float WALK_SPEED = 100;
static const float BOARDING_SPEED = 200;
}
-
-CaptainSnowball::CaptainSnowball(const lisp::Lisp& reader)
- : WalkingBadguy(reader, "images/creatures/snowball/cpt-snowball.sprite", "left", "right")
+CaptainSnowball::CaptainSnowball(const Reader& reader)
+ : WalkingBadguy(reader, "images/creatures/snowball/cpt-snowball.sprite", "left", "right")
{
- walk_speed = WALK_SPEED; // peg leg
- max_drop_height = -1;// eye patch
+ walk_speed = BOARDING_SPEED;
+ max_drop_height = -1;
+ physic.set_velocity_y(-400);
}
CaptainSnowball::CaptainSnowball(const Vector& pos, Direction d)
- : WalkingBadguy(pos, d, "images/creatures/snowball/cpt-snowball.sprite", "left", "right")
+ : WalkingBadguy(pos, d, "images/creatures/snowball/cpt-snowball.sprite", "left", "right")
{
// Created during game eg. by dispencer. Board the enemy!
walk_speed = BOARDING_SPEED;
return true;
}
-IMPLEMENT_FACTORY(CaptainSnowball, "captainsnowball")
+IMPLEMENT_FACTORY(CaptainSnowball, "captainsnowball");
+
+/* EOF */