CaptainSnowball::CaptainSnowball(const lisp::Lisp& reader)
: WalkingBadguy(reader, "images/creatures/snowball/cpt-snowball.sprite", "left", "right")
{
- walk_speed = WALK_SPEED; // peg leg
- max_drop_height = -1;// eye patch
+ walk_speed = BOARDING_SPEED;
+ max_drop_height = -1;
+ physic.set_velocity_y(-400);
}
CaptainSnowball::CaptainSnowball(const Vector& pos, Direction d)