#include "captainsnowball.hpp"
namespace{
- static const float WALK_SPEED = 50;
- static const float BOARDING_SPEED = 300;
+ static const float WALK_SPEED = 100;
+ static const float BOARDING_SPEED = 200;
}
CaptainSnowball::CaptainSnowball(const lisp::Lisp& reader)
: WalkingBadguy(reader, "images/creatures/snowball/cpt-snowball.sprite", "left", "right")
{
- walk_speed = WALK_SPEED; // peg leg
- max_drop_height = -1;// eye patch
+ walk_speed = BOARDING_SPEED;
+ max_drop_height = -1;
+ physic.set_velocity_y(-400);
}
CaptainSnowball::CaptainSnowball(const Vector& pos, Direction d)
{
// Created during game eg. by dispencer. Board the enemy!
walk_speed = BOARDING_SPEED;
- physic.set_velocity_y(-500);
+ max_drop_height = -1;
+ physic.set_velocity_y(-400);
+}
+
+bool
+CaptainSnowball::might_climb(int width, int height)
+{
+ // make sure we check for at least a 1-pixel climb
+ assert(height > 0);
+
+ float x1;
+ float x2;
+ float y1a = bbox.p1.y + 1;
+ float y2a = bbox.p2.y - 1;
+ float y1b = bbox.p1.y + 1 - height;
+ float y2b = bbox.p2.y - 1 - height;
+ if (dir == LEFT) {
+ x1 = bbox.p1.x - width;
+ x2 = bbox.p1.x - 1;
+ } else {
+ x1 = bbox.p2.x + 1;
+ x2 = bbox.p2.x + width;
+ }
+ return ((!Sector::current()->is_free_of_statics(Rect(x1, y1a, x2, y2a))) && (Sector::current()->is_free_of_statics(Rect(x1, y1b, x2, y2b))));
+}
+
+void
+CaptainSnowball::active_update(float elapsed_time)
+{
+ if (on_ground() && might_climb(8, 64)) {
+ physic.set_velocity_y(-400);
+ } else if (on_ground() && might_fall(16)) {
+ physic.set_velocity_y(-400);
+ walk_speed = BOARDING_SPEED;
+ physic.set_velocity_x(dir == LEFT ? -walk_speed : walk_speed);
+ }
+ WalkingBadguy::active_update(elapsed_time);
}
void
CaptainSnowball::collision_solid(const CollisionHit& hit)
{
- WalkingBadguy::collision_solid(hit);
- if( is_active() ){
+ if (is_active() && (walk_speed == BOARDING_SPEED)) {
walk_speed = WALK_SPEED;
physic.set_velocity_x(dir == LEFT ? -walk_speed : walk_speed);
}
+ WalkingBadguy::collision_solid(hit);
}
bool