// $Id$
-//
+//
// SuperTux
-// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef __BOUNCING_SNOWBALL_H__
#define __BOUNCING_SNOWBALL_H__
{
public:
BouncingSnowball(const lisp::Lisp& reader);
- BouncingSnowball(float pos_x, float pos_y, Direction d);
+ BouncingSnowball(const Vector& pos, Direction d);
void activate();
void write(lisp::Writer& writer);
- HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
+ void collision_solid(const CollisionHit& hit);
HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
+ virtual BouncingSnowball* clone() const { return new BouncingSnowball(*this); }
+
protected:
- bool collision_squished(Player& player);
- bool set_direction;
- Direction initial_direction;
+ bool collision_squished(GameObject& object);
};
#endif
-