void activate();
void write(lisp::Writer& writer);
- HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
+ void collision_solid(const CollisionHit& hit);
HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
virtual BouncingSnowball* clone() const { return new BouncingSnowball(*this); }
protected:
- bool collision_squished(Player& player);
- bool set_direction;
- Direction initial_direction;
+ bool collision_squished(GameObject& object);
};
#endif
-