{
public:
BouncingSnowball(const lisp::Lisp& reader);
- BouncingSnowball(float pos_x, float pos_y, Direction d);
+ BouncingSnowball(const Vector& pos, Direction d);
- void activate();
+ void initialize();
void write(lisp::Writer& writer);
- HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
+ void collision_solid(const CollisionHit& hit);
HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
+ virtual BouncingSnowball* clone() const { return new BouncingSnowball(*this); }
+
protected:
- bool collision_squished(Player& player);
- bool set_direction;
- Direction initial_direction;
+ bool collision_squished(GameObject& object);
};
#endif
-