BouncingSnowball(const lisp::Lisp& reader);
BouncingSnowball(const Vector& pos, Direction d);
- void activate();
+ void initialize();
void write(lisp::Writer& writer);
void collision_solid(const CollisionHit& hit);
HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
virtual BouncingSnowball* clone() const { return new BouncingSnowball(*this); }
protected:
- bool collision_squished(Player& player);
+ bool collision_squished(GameObject& object);
};
#endif
-